
Captain StringfellowHawk
Forsaken Reavers Corus Conglomerate
183
|
Posted - 2015.03.21 16:31:44 -
[1] - Quote
"#6 Fate of stored items on structure destruction This is again a hot topic that needs to be addressed. We are currently discussing the following options:
Wreck: when a structure is destroyed, it could leave behind a non-destructible wreck. This wreck houses all the items the structure possessed at its destruction, and only the respectful owners could salvage them back. Players docked inside the structure would still remain docked inside the wreck (and still be invulnerable to attack), but will be unable to do so again should they choose to undock. Moored ships would however become vulnerable and up for grabs by anyone.
Containers: when a structure is destroyed, all assets are moved into special containers. A container exists for each individual that stored items in the structure, as well as corporation entities and are spread around planets. When this happens, an entry would appear on the owner journal giving a warp-in point to go to. Please note such containers would not be destructible at all, and could not be scanned until the rightful owner comes to retrieve his or her loot. The duration at which those entries would stay remains entirely dependent to the structure type and player condition when it was destroyed (logged off, account lapsed etcGǪ). Player docked inside the structure would be spread around the solar system, while moored ships would become vulnerable and up for grabs. "
As someone who lives and stores his items in Null I find this mechanic stupid... I'm sorry and I live in the playground everyone loves to shoot in... But if a group took the time, got the members together, brought the big toys out, played with all these new mechanics... I should NOT have a safe passage to get my ****. It should be open to all like if any Starbase structure died. IF you are going to make something destroyable.. add RISK to the game.. ADD IT.
You want to see Balls to the walls fights then make them occur. People are going to group up for these fights if they CAN'T get those items back in safety. If all these new structures are going to be larger versions of the starbases, treat them the same. If I form 500-1000 people or an some Super cap Monster group of 100-200 people. Those people should be rewarded for showing up to the fights and winning it. Not giving safe passage and specific player access only cans. Loot show goto the Victor or the brave can raider. Who snuck in as it exploded.
Either Bring Risk as you describe... or don't. |